‹ Back to the arcade — Game guideLike Master: full rules, strategy tips and FAQ
▶ The Arcade · SkillxTube Original
Like Master
Thumby likes everything, which means nothing. Teach him to like the moments that actually help: the worked example, the key formula, the summary. A rhythm game that trains timing and attention to what matters in a lesson.
- Timing
- Rhythm
- 3 lessons
▶ SkillxTube Original
Like Master
Moments of a lesson slide toward the heart. Like the useful ones right on the beat, let the filler pass.
- Watch the lane. Moments of the lesson slide from right to left toward the heart.
- Like on time. Tap Like (or press Space) when a useful moment (green) is inside the heart. Dead centre is Perfect.
- Skip the filler. Grey moments (long intros, sponsor breaks) are filler. Liking one costs a life.
- 3 lessons. Each lesson is faster and busier. Streaks add a bonus; a miss resets it.
3 lessons · 30 useful moments · 3 lives
Your best: none yet
Sponsored · doesn't affect scores
Advertise here (opens in a new tab)Your logo here, on this game and 2 more you pick · $350/mo for 3 games · Book a cell (opens in a new tab)
Your best
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Ideas or bugs? →Quick tips
- Read ahead. Moments are labelled. Decide green or grey while they are still high up.
- Wait for the line. Perfect is a narrow window: tap when the moment sits on the yellow line.
Sponsored · doesn't affect scores
Your logo · $199/mo · 3 games (opens in a new tab)